Spirit of Excalibur
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Keyboard, Mouse
Genre: Adventure - Role Playing Game - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: Synergistic Software
Publisher: Virgin Mastertronic
Players: 1
Relationship: is a prequel to Vengeance Of Excalibur
Hardware: OCS, ECS
Conversions: Apple IIgs, Atari ST, CDTV, PC (DOS), Macintosh
Disks: 3
Programmer: James David Walley, Lloyd D. Ollmann Jr
Musician: Christopher Barker, Mark Riley
Designer: Rob Landeros, Robert Stein III, Jonathan Sposato, Derek Clardy
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A spiritual descendant of War in Middle Earth, Spirit of Excalibur uses the same engine to tell the tale of what befell Camelot after the death of King Arthur. 

You play the role of the regent who holds the throne while chaos spreads through Britain. The game is broken into a number of episodes, which carry the overall plot of trying to restore Arthur's kingdom to some semblance of what it once was. Early episodes involve gathering the Knights of the Round Table, who have broken their fellowship. Because of their general distrust and dislike of certain other members, many knights will only return if asked by certain people and/or are given the correct incentive. Ultimately, you will wage a war on the sons of Mordred, who vie for the same throne their father did and stop the machinations of Morgan LeFay

The game is played on two different levels. The first is a real time map where groups move about from place to place. At any time (or when a group encounters another or a place of importance) you can switch to a 'scene' level, which is a side-view of the group currently highlighted. Here you can pick up, drop, and manipulate quest items.

http://www.mobygames.com/game/amiga/spirit-of-excalibur
